GHOUL
{{Monster Table
| creature=
| style=
| size=Medium | type= Undead
| hd= 2d12 | hp=13
| init= +2
| speed= 30 ft. (6 squares)
| ac= 14 (+2 Dex, +2 natural) | touch= 12 | flat= 12
| bab= +1 | grapple=+2
| at= Bite +2 melee (1d6+1 plus paralysis)
| full_at= Bite +2 melee (1d6+1 plus paralysis) and 2 claws +0 melee (1d3 plus paralysis)
| space= 5 ft. | reach=5 ft.
| sq= Darkvision 60 ft., undead traits, +2 turn resistance
| fort= +0 | ref= +2 | will= +5
| str=13| dex=15| con=—| int=13| wis=14 | cha=12
| skills= Balance +6, Climb +5, Hide +6, Jump +5, Move Silently +6, Spot +7
| feats= Multiattack
| env= Any
| org= Solitary, gang (2–4), or pack (7–12)
| cr= 1
| treas= None
| align= Always chaotic evil
| adv= 3 HD (Medium)
| la= —
}}
Ghouls speak the languages they spoke in life (usually Common).
COMBAT
Ghouls try to attack with surprise whenever possible. They strike from behind tombstones and burst from shallow graves.
Ghoul Fever (Su): Disease—bite, Fortitude DC 12, incubation period 1 day, damage 1d3 Con and 1d3 Dex. The save DC is Charisma-based.An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast, not a ghoul.
Paralysis (Ex): Those hit by a ghoul’s bite or claw attack must succeed on a DC 12 Fortutude save or be paralyzed for 1d4+1 rounds. Elves have immunity to this paralysis. The save DC is Charisma-based. SEE WIKIPEDIA ENTRY: Ghoul- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:Any Environment Category:CR1 Category:Chaotic Alignment Category:Evil Alignment Category:Medium Size Category:Undead Type Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}